

Mastercodes must be in RAW format and must begin with '9' (9 type 'hook' Mastercode) If 'Autohook' is disabled the following dialog will appear when applying memory patches to a game Unless patches are not working for a particular game this option should be left enabled Selecting the 'Autohook' check box enables automatic Mastercode determination.Selecting the 'PNACH' radio button interprets patches in PNACH format.Selecting the 'RAW Code' radio button interprets patches in RAW format.Not all cheat code types are supported!įor RAW: Code types 0, 1, 2 are supportedįor PNACH: 'word, 'short', 'byte' as well as 'extended' types 0, 1, 2 are supported.Patches can be in either RAW (unencrypted) or PNACH (PCSX2 cheat file) cheat code format.Drag and drop, copy and paste or click 'Browse' to add patches.

Patched images are compatible with both PS2 emulators and real PS2 hardware and have been tested with PCSX2, OPL, ESR discs and the PS3's PS2 Classics emulator. Not all games will work but, based on analysis, compatibility should be better than 95%.

Patches can provide widescreen support as well as controller remapping Note that not all PNACH files can be converted into ELF patches - the address modified by the PNACH must exist within an ELF segment in order for this to be possible, if you receive the error "Address XXXXXXXX does not exist in ELF" then the PNACH line which specifies that address cannot be converted.PS2 Patch Engine is a tool designed to embed both static (ELF) and run-time (memory) patches directly into PS2 disc images.
